Appearance
How to move around the viewport
Use this guide when you need to inspect the model quickly without changing the geometry.
TODO screenshot: show the viewport with the full scene framed in an oblique view, with the key navigation result highlighted.
Recenter first
- Press F to fit the full scene if you lose the model.
- Press T when you need a top view to check footprint alignment.
Orbit, pan, and zoom
- Right-drag to orbit.
- Hold Shift and right-drag to pan.
- Use the mouse wheel to zoom.
- Right-drag with command/control when you want target zoom.
- Use pinch to zoom on a trackpad.
Check geometry systematically
- Fit the full scene.
- Switch to top view to check placement.
- Orbit back to an oblique view to inspect height and spacing.
- Pan only after the current area is framed correctly.
If navigation starts to slow you down
- Fit the scene again.
- Hide geometry you do not need from the left tree.
- Switch to top view before you check site alignment.
For the full control list, use Keyboard shortcuts and Themes, compass, and viewport.